a dynamic definition of virtual reality

With current science and equipment, virtual reality is frequently thought to have at a minimum: much of our scope of vision and range of hearing; computer monitoring and reactions to the location, orientation, and motion by the participating person's head or eyes at 50-100 responses each second; and more than elementary computer responding actions to the position, angle, movement, and patterning of the participant's hand. With continued waves of progress in applied science, computer reactions to the patterning of the rest of the human body, more-quick responding actions, more-precise kinesthetic interaction, and involvement of the olfactory and gustatory senses may also become expected for virtual reality. Sub-page The world of Ancient Mayas in virtual reality reports associated technologies.

A necessary but not requisite characteristic of Virtual Reality (VR) is causal-chain human-computer interaction. Communication from a human to a computer may have computer tracking of finger, hand, head, eye and/or body motion and/or speech interpretation. Computer-to-human interaction can entail multi-dimensional image renderings, sound generation, and kinesthetic (touch and motion) simulation. Further, Virtual Tours Farmington, Minnesota has interesting information.

See also VR material at Virtual Cars .

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